top of page

Product and app design that makes sense to real people

Building something new? Or fixing something that's already out there but not quite working? I design products and apps that make sense to the people using them.

Priced by project

Get in touch
Eloise-corke-at-desk.png

the foundations

Understanding the user

Every product project starts with understanding how people actually use the thing, not how we wish they did. This is where insight turns into the core design decisions that everything else builds from.

Understanding user needs and constraints

Defining the visual language and design system

Shaping user journeys through wireframes

Creating high-fidelity prototypes

Delivering screens ready for development

radio-player-app.jpg
radio-player-mobile.jpg

choose extras

From concept to complete product

Once the core product structure is right, this is where we take it all the way through. These pieces turn a well-designed product into something that can be tested, launched, shared, and supported without falling apart as it grows.

User testing and iteration

Marketing or Launch Pages

Presentation or pitch deck templates

Social Assets and templates

Digital Brand Guidelines

Anything else you might need!

how it works

Let me walk you through it

This starts with getting clear on who the product is for and what it needs to do. Design decisions are shaped around real user needs, technical requirements, and usability, with visual quality treated as part of the solution, not an afterthought.

Discovery phase

We begin by grounding ourselves in the product, the users, and the business context. What people are trying to achieve, where friction shows up, and what success actually looks like. 

ux led wireframes

Key journeys, flows, and information structure are mapped using wireframes to organise complexity early.

design system

The visual language, components, and interaction patterns are designed as a coherent system.

prototypes

High-fidelity prototypes are used to test flows, refine decisions, and catch issues before development.

build ready design

Final screens, components, and documentation are prepared for development and iteration.

Ready to get started?

Get a product people never want to quit

If you're building something new or fixing something that's not quite working, this is a good next step.

Share a bit about the product, the users, and where things are at. I'll come back with a clear view on whether this is the right fit and how I'd approach it.

Get in touch

Eloïse has created the bulk of our UX for our app. Her work has been instrumental to the two awards that we won this year!

Kelly Alfieri  ✤ Hark Audio

hark-app.jpg
THE TELEGRAPH
the-telegraph-app.jpg
Mobile App

Mobile app design focused on reading flow, navigation, and making high-volume news content easier to move through on small screens.

See the results
AiiR
aiir-scheduler.jpg
SaaS Platform

Product UX and interface design for broadcast software tools used by radio teams to manage content, workflows, and output.

See the results
MAD MEN MEDIA
radio-player-mobile.jpg
Responsive Web App

Product and UX design for a large-scale radio listening platform, focusing on navigation, content discovery, and predictable behaviour across devices and contexts.

See the results
Image-17 WEBSITE.avif

let's have a proper conversation

Every project starts with a chat. Not a pitch, not a sales call, just a conversation about where you're at and what would actually help.

Book a free call
bottom of page